DESIGNING SENSORY EXPERIENCES THROUGH VIRTUAL REALITY
The Gol Goatha project is an exploration of the concept of a hybrid Virtual Reality film that blends elements of theater, meta-reality and sensory exploration.
Conceptually growing out of the idea that panic, claustrophobia and fear are powerful meta-interoceptive senses, the experience is designed to explore how different layers of psychological suggestion are critical in creating the "reality" of a virtual experience.
Using restraint, sounds, and physical force elements, the Gol Goatha project seeks to create a virtual reality experience so convincing that it shifts the participants perception of the real world, by introducing doubt and insecurity through a hybrid virtual experience.
Through a mix of theater, virtual environment and synchronized sensory input, the participant is convinced to suspend their trust in reality through a virtual reality experience that is unlike anything they have experienced before.
The participant is exposed to a meta-reality that delves into deconstructing the primary assurance we receive through our sensory input of the real world: our concept of what is "safe". By convincing the participant to doubt, ever so slightly, the rules of the "real world", we open the door to designing new rules in a virtual space.
For those whom the experience proves to be too intense psychologically, we ask participants to learn the safe phrase "gol goatha" to use to escape their temporary reality.
Participants are asked to sign a waver of liability and to answer a video questionnaire before and after participating in the experience.
The performance streamed in 360 VR.
Mahmoud Saleh Mohammadi